3D Tune-In helps individuals suffering from hearing impairment to test hearing aids and to calibrate them in simulated digital environments.
As the average age of Europe’s population is increasing, with expectations by 2050 of two fifths being over 50 years old, the demand for assistive hearing devices also is expected to grow. Hearing Aid (HA) technology has dramatically advanced in the last 25 years since the commercialization of the first digital hearing aid. Nevertheless, this technological advancement is not always accessible or accessed by the hearing-impaired population. The majority of individuals with hearing aids use the device as if it was a standard analogue hearing aid, i.e. only for its amplification and equalisation features, and new algorithms are under-used or not exploited to their full potential.
We supported the creation of (1) the 3D Tune-In Toolkit, a set of non-leisure game applications exploiting technologies traditionally employed in leisure games, and (2) some guidelines on the effectiveness of digital games for hearing loss and hearing aid devices. In addition, we coordinated a dedicated work package geared towards the definition of a high-impact exploitation strategy.
We facilitated the successful exploitation of existing, overlooked or neglected functionalities of hearing devices to optimise their potential thus greatly improving people’s quality of life, and their interactions with other people and their surrounding environment. The 3D Tune-In Toolkit was released as an open-source software suite.